I am the dev on this mod but I have worked on skyrim mods. To the very left of each save's "load" button, three pieces of information are stored: the corresponding date, time and version. When saving the game manually, the player can choose a custom name for the save. Powered by - Designed with theHueman theme, If you liked this item, please rate it up on. With theSave Our Ship Modany ship you launch is saved to a file. An infinite number of messages will appear in the player message log. Load Order Management | Outpost 21 Wiki | Fandom A steam geyser can usually be removed using the Destroy function in Dev Mode, but in older versions or modded saves this might not be possible. Q in Q 360 stands for the Quantum Energy Field. It is only visible to you. With the help of your ships AI core, you can locate and hack into an archotechs orbital amplifier and steal the secrets of evolving an AI into an archotech. Contents [ Hide] Basic Guide to Derelict Ship Start Before You Start So You've Started Combat Use heaters to heat rooms of your ship, or the reactor's ambient heat. For you or your loved ones! Discover the secrets of evolving your ship's AI into a true archotech, and rule the Rim! Please add your own findings to the Wikia. Will cause raiders without EVA gear to arrive on the space map, dying and breaking balance and immersion. Garden Vessel --- Temporary data sheet: Categories Please let me know if something fails to transfer. It seems like the graphical aspects should be intact, it would just be some xml relatioships that would need to be remapped. Steam Community :: Save Our Ship 2 :: Discussions Conflicts with Salvaging, Disable ship parts in Mod Settings (besides shuttles). Warship Warship Exp. The RimWorld Base is a website for all the latest Mods, Scenarios, Guides, Tools and tricks. Save files are the files that store a player's progress in RimWorld. Why did the entire enemy ship turned into scrap? The Save files are stored in users AppData folders: RimworldSave Our Ship #8 If you have a related Youtube channel, enter the URL. You need to sign in or create an account to do that. You can read the details on each or just use the listing of headers as a rough guide, stuff in italics . Open the save attached or create a new save in a temperate swamp biome Turn on dev mode In the "debug options menu" click on Make Colony (Full) under Autotests The game should freeze briefly The base should only partially spawn and an error should show in the logs. Steam Workshop::Save Our Ship 2 - Steam Community are there any efforts being made to create compatibility between them? You can remove health conditions by editing the hediffs for injuries (i.e. You can then start a new game using this ship to continue your colonists' stories on another world! Both SoS and multiplayer make deep changes to the game, unless they are specifically patched to work together they will not. This mod is compatible with existing saves, it does not require you to start a new game. Please see the. Some ship parts are not currently designed to be rotatable. privacy statement. Zlevels does not cause any crashing or problems until you use it on a ship. SoS2 handles planet-hopping differently than its predecessor. Build an orbital fortress, explore the wreckage of ancient ships, battle pirates or become one and travel back and forth between distant RimWorlds! Already on GitHub? For brevity's sake, only the opening tag is shown and closing tags are omitted with the exception of . The fanmade wiki also tracks compatibility issues users have encountered with other mods here[sosv2.fandom.com]. The text was updated successfully, but these errors were encountered: Successfully merging a pull request may close this issue. Thanks also to Sarg, who created new sprites for the space insects. Note: This is ONLY to be used to report spam, advertising, and problematic (harassment, fighting, or rude) posts. How to build a ship Shipbuilding Plans (Vanilla) Shipbuilding Plans (Mods) Mechanics Guide Managing O2, Energy and Heat Ship Combat Primer Moving Between Worlds Ship Landing and Liftoff Space Missions Surviving In Space Categories Community content is available under CC-BY-SA unless otherwise noted. THE THUNDER HAS ENLIGHTENED ME! Ensure you have the latest required mods and everything is in the correct order. Going to Space is a Bad Idea - Save Our Ship: RimWorld 333,928 views Feb 7, 2020 Boy recording this took ages. The fanmade wiki also tracks compatibility issues users have encountered with other mods here. Also delete all other parts like start with. Enter the full URL of your item or group's Facebook page, Enter the full URL of your item or group's Twitter page. When departing a world, you can transfer ownership of your colony to an allied faction, and if you decide to return it may have become a thriving settlement of that faction. to your account. Valve Corporation. Notoriety too high can spawn a null ship. The game can be saved in two ways: the player saving a game manually, or the game saving automatically - being an autosave. Well occasionally send you account related emails. You need to sign in or create an account to do that. View source. The elegant, powerful, and open-source mod manager, Download and manage all your collections within Vortex, Upgrade your account to unlock all media content, To enjoy the benefits of Nexus Mods, please log in or register a new account. Research, player faction data, and pawn relationships are all carried over. Install hundreds of mods with the click of a button. Dress in RimWorld style. This can be used for a range of ways, from small modifications to existing pawns, recreating specific characters, or simply creating godlike pawns. Please report issues on our tracker here. Most of those files are only a few kilobytes, but SOS comes pre-packed with 189 ships that count as enemies and event locations, the biggest of which were gigantic at 9MB before we found ways to optimize and compress that data down to just 714kb for the . Is there anything else that could have broken? If there is any difference between what is enabled and what's contained in a save file, the game will notify the player of this. This mod is compatible with existing saves, it does not require you to start a new game. Harmony Core Royalty (Optional) Ideology (Optional) HugsLib RimThreaded It is only visible to you. Rimworld Bender is Playing LIVE NOW Starting Off In Save Our Ship 2.3 Combat update - Starter Shuttle William & Mitseharu 7.7K views 1 year ago Handling a 100+ Enemy Raid - Rimworld. It is not complete and never will be. Use right click on similar items to access them. Either you have unroof zones in your ship or the room is too large. Rather than needing to start a new game, once youve built a Johnson-Tanaka drive youll be able to jump between worlds at the touch of a button. If you believe your item has been removed by mistake, please contact, This item is incompatible with RimWorld. So now with the Save Our Ship Mod you can take the pawns you love, build a ship and explore new worlds! Press J to jump to the feed. Causes pathfinding to break or simply not work. You can set those time constraints on the RT configuration. This site lists know issues with other mods. If you liked my opinion, please reply. Please see the. From here, scroll down to find the part you wish to edit. Some screen flickering and log spam occurs when moving the camera around on a pocket dimension map contained inside a space map. This item requires all of the following other items. Save Our Ship 2 - Skymods This page was last edited on 22 October 2022, at 08:55. Render Texture (used to save the planet background to a static image low on performance) can only save the player's native resolution. Save Our Ship 2 Initial Ship Designs : r/RimWorld Pathfinding in space is broken - most notable on pawns without spacesuits. Build an orbital fortress, explore the wreckage of ancient ships, battle pirates or become one and travel back and forth between distant rim worlds! Scenarios are saved alongside worlds, so when you grow tired of living on a planet where every corpse explodes, you can pack up and leave, secure in the knowledge that it will be just as explodey when you decide to return. Your Rimworld settings folder is ~/Library/Application Support/RimWorld. The requirements for launch are much simpler in SoS2 than in vanilla. The contents of a save are heavily dependent on the version of the game that was running at the very moment of the save, this means that even though saves of a different version may still work, some gameplay issues may occur. As a result, some hiccups are to be expected. It is a field that both responds to consciousness and emits a universal field of conscious, informed, and intelligent energy. The Blue Smoke which animates the machine, and gives life to the screen. All trademarks are property of their respective owners in the US and other countries. Some enemy ships spawn with cargo in bottom left corner. Observe a planet tile with sensors or use a shuttle to land on a tile and settle it, then use your bridge to land your ship. RimWorlds engine was not set up to handle multiple planets, and Ive had to dig deep into the games guts to make this mod work. %USERPROFILE%\Appdata\LocalLow\Ludeon Studios\RimWorld by Ludeon Studios\Saves, The Save files are stored in: ~/.config/unity3d/Ludeon Studios/RimWorld by Ludeon Studios/Saves/. Usually has no problem after extensive testing, but unique storytellers may force unexpected events SOS can't control or account for. Issue is related to issue #639 [Save Our Ship 2] SOS2 Ship Generation Issues however discord user Simonlagun found a way to reproduce the bug in vanilla rimworld. RimWorld's save files are written in XML and contain all the information about the state of the game. Research, player faction data, and pawn relationships are all carried over. Vanilla walls and doors break rooms as well. Ship designs | Save Our Ship Wiki | Fandom Disable the "Disable orbital traders" option to fix. I tried to move my ship again, it worked for a few seconds, than the screen went black again and only 4 colonist remain. This causes Camera+ to reveal the place where these images tile, showing multiple planets. Launching a shuttle from your ship results in a null error. (does populate space with water on the overlay but it can be ignored outside that menu.). It will now never occur again. Save Our Ship2.3MOD4RIMWORLD__bilibili Discussion, screenshots, and links, get all your RimWorld content here! This item will only be visible in searches to you, your friends, and admins. My ship says it is unroofed even though it is fully floored and surrounded by ship walls. By accepting all cookies, you agree to our use of cookies to deliver and maintain our services and site, improve the quality of Reddit, personalize Reddit content and advertising, and measure the effectiveness of advertising. A basic ship needs only a bridge, sensors, a shuttle bay, and chemfuel engines to be launched into orbit. In vanilla RimWorld, the ships only purpose is to serve as an expensive win condition. The game can be saved in two ways: the player saving a game manually, or the game saving automatically - being an autosave. If youre having difficulties getting SoS2 to work, please make sure Harmony is first in your load order, followed by Core, HugsLib, and then Save Our Ship 2. To edit a geyser: open the save file with Wordpad/Notepad, press Ctrl+F, or +F on macOS and search for 'geyser'. Can refuel engines by connecting them to Rimefeller buildings. The best Rimworld mods | PCGamesN When logged in, you can choose up to 12 games that will be displayed as favourites in this menu. Has anyone tried to plug save our ship 2 into the 1.4 build to see what breaks? Below that list is a list of numbers . The Blue Smoke which saves us, and keeps our files in order. I really liked this mode, so I used version 1.3 to play. RimWorld - Derelict Ship Start: Basics (Save Our Ship 2) - gameplay.tips Save Our Ship 2 -- Ship Combat Update [Release Trailer] If a save's version is different from the game's current version, that info will be displayed in yellow, rather than the standard grey (as seen in the image). Save Our Ship for 1.4 : r/RimWorld. Click on a line, and then use the Ctrl+F function to find the name of the pawn you wish to edit. SoS2 aims to make it a relevant gameplay element from mid-late game onwards. Discover the secrets of evolving your ship's AI into a true archotech, and rule the Rim!In vanilla RimWorld, the ship's only purpose is to serve as an . Once in orbit, you will encounter other ships some may want to trade, some will refuse to communicate, and some will attack outright. Keep in mind, our Discord contains multiple projects. If you disabled automatic home zone expansion you will have to manually set it once you reach orbit. Once there, you can expand it to your hearts content. Delete Biomes! You can then start a new game using this ship to continue your colonists' stories on another world! I cannot launch shuttle from a planet tile to the ship map or anywhere else other than the enemy ship while in ship battle. Pawns can land in fogged areas after player ship destruction. Rimworld Multiplayer This is an excellent first port of call if you're looking to try and experience RimWorld with friends. Upload your own content or check out what others have to share! Capturing still lets you salvage enemy ship. [Save Our Ship 2] SOS2 Ship Generation Issues emulated in vanilla Any mod that changes Vanilla ship parts or ship part behavior will not work with SoS 2! The sunlamp hydroponics system uses ~3600 watts. There could be anything conflicting. Shuttle and salvage bay can stack with things, overlap, etc. This author has not credited anyone else in this file, This mod is not opted-in to receive Donation Points. Ship starts are also incompatible with "start with," "start with animal," and "start near" scenario components. If you like this project, https://docs.google.com/spreadsheets/d/10_vYUf1fI5b1u_rjUBuIMx5pw7ZW_JIaF2aEuG6h57Y/edit#gid=0. Some enemy ships have errors in object placement, calcs, etc. Use a shuttle to board the enemy ship, fight your way to the bridge and hack it. Getting even simple aspects for example, the vanilla faction manager to operate across worlds was a headache and a half, and ship combat requires even more changes to the fundamental game. In vanilla RimWorld, the ships only purpose is to serve as an expensive win condition. In turn, within each colony, the section stores items, chunks, filth, plants, buildings and pawns. The device heats up considerably while engaged, so plan accordingly! Stealth Vessel Civ. I'm having the same issue, but all the time. The eye in the storm of modding never blinks. "Save Our Ship 2" Root level exception (Ship combat is broken) [Save Our Ship 2] SOS2 Ship Generation Issues emulated in vanilla, [Save Our Ship 2] SOS2 Ship Generation Issues, Open the save attached or create a new save in a temperate swamp biome, In the "debug options menu" click on Make Colony (Full) under Autotests. You will find: some text regarding the Toxic Fallout . There you can select which ship you want to land. You need to. Remove Path Avoid. To land a ship choose a scenario, Scenario editor, edit mode, add part and click land ship. Except for that RT 2.3.9 and above is compatible with SoS2. Valve Corporation. The machine gods only smile on the worthy. Currently while in ship battle the location options (world map by default) on the shuttle's launch button is overwritten so it defaults to the enemy ship's map instead. Its better to build a small ship then expand it in space. When i tried to move my ship towards the center of the map, the screen went black and the hud disapeared. Vanilla Weapons Expanded - Laser | Vanilla Weapons Expanded - Laser A Workshop Item for RimWorld By: Oskar Potocki To do this, open the save file, and move about 1/3 down the text file. Save Our Ship for 1.4 : r/RimWorld - reddit.com (RimHUD might hide this, or too many open letters cause it to be hidden. Save Our Ship 2 Mod - RimWorld Base Receive a weekly update of the latest RimWorld Mods and Updates! Once in orbit, you will encounter other ships some may want to trade, some will refuse to communicate, and some will attack outright. Download mod Save Our Ship 2 for Rimworld (1.0 - 1.3) Save editing can be a useful way to tweak the current game state. IdeologySave Our Ship 2modmod This item will only be visible to you, admins, and anyone marked as a creator. Id advise you to make a hard save before each spaceflight, and please send me your error logs if something does go wrong. Special thanks to SonicTHI for code additions and rebalances, to K, who helped thread our space renderer, Karrim for work on the vacuum pathfinding code, Saakra for helping fix issues with world switching, and to Revolus, who wrote a faster version of RimWorlds code for detecting attached ship parts. Copyright 2023 Robin Scott. Cargo Vessel Exp. Causes an endless stream of projectiles. So do things like nutrient paste dispensers, which count as a wall. Upload your own content or check out what others have to share! Espaol - Latinoamrica (Spanish - Latin America), https://docs.google.com/spreadsheets/d/10_vYUf1fI5b1u_rjUBuIMx5pw7ZW_JIaF2aEuG6h57Y/edit#gid=0, https://github.com/SonicTHI/SaveOurShip2Experimental. Shipwrights: (Insert Boi here), AlfadorZero, choppytehbear, Dammerung, DianaWinters, Foxtrot, Inert, Jameson, Moonshine DuskTesting squad: Phsarjk, i am has yes, Fuji, Reviire, Ian, choppytehbear, Jameson, Generic Scout, Waipa, Xanthos, BUTTERSKY, Karim, firethestars, Haldicar, jamhax, Jenden, maraworf, Red_Bunny, rostock, sprocket, El Jojo, Zahc, Dutchman, Zero Jackal, Tiberiumkyle, swordspell, SonicTHI, Shabm, Reviire, Kasodus, Red_Bunny, melandor, Madman, K, Jenden, Insert Witty Joke, Ifailatgaming, choppytehbear, Capito Escarlate, Bunkier, Bumblybear, Bubbadoge, Abraxas, (Insert Boi here). The RimWorld Base is a website for all the latest Mods, Scenarios, Guides, Tools and tricks. GitHub - cseelhoff/RimThreaded: RimThreaded is a RimWorld mod designed Click the link to download. Frigate Exploration Vessel Dmg. If not, save again, reboot the entire game from the desktop, and continue. Recently fixed in a CE Update. If you believe your item has been removed by mistake, please contact, This item is incompatible with RimWorld. Once youve built a basic ship and launched it into orbit, it plays a number of roles: as a (relatively) safe place to store a small amount of loot/colonists, a resource sink as you expand it into a full-fledged space station, and most importantly a launch point for orbital quests and ship battles, and a quick way to reach any spot on the planet. This is due to the fact that the orbiting ship uses world tile 1 as its "true" location by default, and if that tile happens to be a body of water or otherwise impassible terrain SRTS ships will treat the ship site as invalid. Sending further ships to orbit will not cause an engine burn explosion. The requirements for launch are much simpler in SoS2 than in vanilla. Will you use your torpedoes and railguns only in self-defense, or will you mercilessly crack trade ships hulls for the valuables they contain?if(typeof ez_ad_units!='undefined'){ez_ad_units.push([[300,250],'rimworldbase_com-banner-1','ezslot_10',114,'0','0'])};__ez_fad_position('div-gpt-ad-rimworldbase_com-banner-1-0'); Perhaps you feel bold enough to track down the source of those psychic signals that have afflicted your colonists since their arrival. Makes trading difficult and stops SOS2 Trade Ship encounters from spawning. From simple a weapon being the same ID/Name. Shipwrights: (Insert Boi here), AlfadorZero, choppytehbear, Dammerung, DianaWinters, Foxtrot, Inert, Jameson, Moonshine DuskTesting squad: Phsarjk, i am has yes, Fuji, Reviire, Ian, choppytehbear, Jameson, Generic Scout, Waipa, Xanthos, BUTTERSKY, Karim, firethestars, Haldicar, jamhax, Jenden, maraworf, Red_Bunny, rostock, sprocket, El Jojo, Zahc, Dutchman, Zero Jackal, Tiberiumkyle, swordspell, SonicTHI, Shabm, Reviire, Kasodus, Red_Bunny, melandor, Madman, K, Jenden, Insert Witty Joke, Ifailatgaming, choppytehbear, Capito Escarlate, Bunkier, Bumblybear, Bubbadoge, Abraxas, (Insert Boi here). The Save Our Ship 2 Mod serves as a comprehensive overhaul of spaceflight. Id advise you to make a hard save before each spaceflight, and please send me your error logs if something does go wrong. Thanks also to Sarg, who created new sprites for the space insects. Save file - RimWorld Wiki If it's not saved inside a vanilla data structure (specifically the pawns themselves, a building on the ship, a faction def, researchManager, taleManager, or . Please keep RimWorld & SOS talk in the #Save-Our-Ship channel. If youre a modder who wants to create your own enemy ships, check out the SoSCK: Lastly, if youd like to support us in developing our indie game "Project Morningstar" an RPG / colony management hybrid check out our Patreon page. i forced spawned a asteroid in order to do tests if thats whats causing it. IF YOU CHANGE THE MOD LIST MAKE SURE TO DISABLE SAVE-TECH AND SAVE-DRUGS FROM MOD SETTINGS BEFORE LANDING. All commonly-used data structures, be they UtilityWorldObjects or WorldComponents, are transferred between worlds. Linux users may need this Harmony fix if the game crashes on startup. Reddit and its partners use cookies and similar technologies to provide you with a better experience. You can help the Save Our Ship Wiki by expanding it . Make sure they are connected to both the power and heat network and that you have enough heat and power capacity. rimworld save our ship 2 ship design - q360club.com After attacking the first tradeship notoriety keep going higher. Once youve built a basic ship and launched it into orbit, it plays a number of roles: as a (relatively) safe place to store a small amount of loot/colonists, a resource sink as you expand it into a full-fledged space station, and most importantly a launch point for orbital quests and ship battles, and a quick way to reach any spot on the planet. This mod serves as a comprehensive overhaul of spaceflight. Put all of your pawns in space suits when in space. By clicking Sign up for GitHub, you agree to our terms of service and Guides | Save Our Ship Wiki | Fandom Gotta be honest, THATS A LOT OF MODS. To be honest both mods are way to heavy and heavy I mean that they change the game mechanics in every aspect, also multiplayer still have a lot problems with mods like Androids mod ++. Keep in mind, our Discord contains multiple projects. Take responsibility, because it could take days for me trying to replicate it, which robs us of time on bugs we know for a fact are vanilla in SOS. On landing ships core is destroyed so you will need an ai core to relaunch. On the google sheet for multiplayer-compatibility, it doesn't give any reasons why it doesn't work correctly and I couldn't find out why either on the steam thread for either mod. Radiators do not work under active shields nor when stealth drive is active. for some reason the ship reactor keeps thinking there are no thrusters. If you have solved your own problem because of this text or any other, type in the comments: PRAISE BE THE BLUE SMOKE! The vast majority of the data in a save file is contained within the and sections. Log in to view your list of favourite games. Unknown severity, only a couple reports. With the Change Dresser Mod you can modify your pawns appearance in-game! Ludeon.RimWorld.Royalty; UnlimitedHugs.HugsLib; Dubwise.DubsBadHygiene; pyrce.dire.raids; . Suitable for medium-new players and people who have never touched the SOS2 mod before. This item will only be visible to you, admins, and anyone marked as a creator. Rimworld Mods Miscellaneous Save Our Ship Save Our Ship Endorsements 59 Unique DLs -- Total DLs -- Total views -- Version 0.171 Download: Manual 3 items Last updated 24 September 2017 7:12AM Original upload 20 September 2017 11:59PM Created by Kentington Uploaded by Kentington Virus scan Safe to use Tags for this mod Tag this mod Description JT drives require a manifold which can be looted off enemy ships or obtained by doing a quest which you get by scanning for anomalies. Ensure you have the latest required mods and everything is in the correct order. Either because youve run out of challenges or because youre tired of living in the same place. Keep going down until you find the pawn save location, which will have three lines: one for last name, one for nickname, and one for first name. Rimworld - Save Our Ship 2 - Rimworld It is strongly suggested to set thread abort time to 60000ms (60 seconds) before going to space. Nevertheless, I cant plan for every contingency. Save Our Ship Simplified Mod - RimWorld Base This site lists know issues with other mods. All trademarks are property of their respective owners in the US and other countries. Space start does not allow you to name your faction/settlement. To see your save games with Finder, open a new shell and enter: open "~/Library/Application Support/RimWorld/Saves/" Androids do not require air to breathe. As a consequence of modding inherently being witchcraft known only to the few brave enough to read the runes, we get a daily barrage of user feedback telling us all the things people have found wrong with SOS. Perhaps their descendants will even feel grateful enough to give you gifts.if(typeof ez_ad_units!='undefined'){ez_ad_units.push([[300,250],'rimworldbase_com-box-4','ezslot_8',126,'0','0'])};__ez_fad_position('div-gpt-ad-rimworldbase_com-box-4-0'); It is possible to change scenario parts when traveling to a new world, although some may be irrelevant. With this mod, any ship you launch is saved to a file. Just like in vanilla RW: use zones or forbid doors to prevent this. Toggle RimHUD Off and On or close all open letters.). There are many ways in which a third-party mod could store world data. Sign in For more details, especially regarding the mechanics of ship combat, check out our wiki. RimWorld BaseMay 3, 2022ModsLeave a Comment, Author of the Save Our Ship Simplified Mod: hoop. Research, player faction data, and pawn relationships are all carried over. Special thanks to K[ludeon.com], who helped thread our space renderer, Karrim for work on the vacuum pathfinding code, Saakra for helping fix issues with world switching, and to Revolus, who wrote a faster version of RimWorlds code for detecting attached ship parts.